Difference Between WebGL and Canvas
WebGL is the version of OpenGL, which is a 3D engine. It helps its user to perform 3D manipulation in web browsers. Canvas is a part of HTML5, allows its users with dynamic, script rendered 2D shapes. It can be considered a low level that has the ability to update bitmap images and does not have a built-in scene graph. These are used in the games (2D and 3D) with abstraction layers such as PIXI.js and several others like Three.JS and Unity.
Head To Head Comparison Between WebGL and Canvas (Infographics)
Below is the top 7 difference between WebGL vs Canvas:
Key Differences between WebGL and Canvas
Both are popular choices in the market; let us discuss some of the major difference :
- WebGL vs Canvas are HTML5 goodies. If a device supports one, then it will automatically support other. The native 3D API for WebGL is faster and has more capabilities like rendering pipelines, code accessibility, and faster execution.
- Games are there everywhere. One can go to playstore to look for any number of possibilities and categories. Talking of 2D gaming and how these score upon each other in terms of 2D gaming. Canvas for sure if your requirement id 2D gaming (advanced). Amazing drawing features for 2D using canvas. The nature of your game makes this kind of selection. If your requirement is a 2D gaming with few moving items, Canvas is the solutions, and if there are repeatedly new frames, then for such kind of rendered loop, one needs to prefer Webgl.
WebGL vs Canvas Comparison Table
Let’s look at the top Comparison between WebGL vs Canvas –
|Introduced by Apple for their use inside and for their MAC OS.||Mozilla Foundations are the Original Authors for WebGL components. However, the developers are Kronos WebGL, working group.|
|This came into existence in the year 2004.||In the year 2011.|
|This is the predecessor of WebGL.||WebGL evolved out of the Canvas 3D experiments.|
Mozilla, Chrome, IE, Safari, Konqueror, Opera, Edge
Desktop Browsers: Chrome, Mozilla, Safari, Opera, IE, Edge, Vivaldi
BlackBerry 10, Playbox, IE, Firefox mobile, Firefox OS, Chrome, Maemo, Meego, MS Edge, Opera Mobile, Ubuntu, WebOS, iOS
|A lesser Market value in terms of purchasing the license.||More compared to canvas.|
|Talking of the speed factor, Canvas slows down to its components.||WebGL is greater than Canvas in terms of speed.|
|Generally preferred for 2D rendering and works related.||More preferred for 3d though it can also work on 2D.|
Here we can see that the conclusion is easier and clear. One is easy to work and has an easier learning curve, while others are hard to execute and greatly impact the gaming industry. Canvas is good to work when the requirement of the application is light and 2D oriented. WebGL when the work you are developing is going to be more complex with more frames rate, and most importantly, its 3D. Each has its pros and cons, and the users’ work depends upon these when it’s time to choose the right match for your work. Both Canvas vs WebGL has great Libraries and User base.
One thing for sure –
ease of use:
(with a library) canvas = WebGL
(from scratch) WebGL << canvas
This has been a guide to the top difference between WebGL vs Canvas. Here we also discuss the key differences with infographics and comparison table. You may also have a look at the following articles to learn more –