The tutorials will help you learn the chopper game, learn how to cut the sprite sheet, Setting the chopper environment, work on the scrolling background, set up the chopper movement, fixing The Parallax Script, adding the conditions and animations, Writing The Logic For Obstacle Spawning, Scripting the score, creating the game object and creating game over conditions.
When you walk through a Game parlor or check in a mobile game store for a game, it is most likely that a majority of the games you come across are developed on a Unity Engine. The application is a cross-platform game engine used to develop video games for a multitude of devices as Personal Computers, Consoles, Smart Phones, and websites. Today, Unity reached a mammoth figure that it is extended to Twenty One platforms with its (SDK) Software Development Kit. The software is named as the second best in providing an excellent gaming experience for Mac OS X graphics category.
The core features that drive the success of Unity is the software’s ability to target its games on multi-level platforms. Developers enjoy the control that allows them to continuously work on multiple devices as phones, desktops, consoles etc. For Operating Systems, Unity has its own web players such as Unity Web which is a browser plugin that supports Windows and OS X operating systems. The plugin is deprecated in favor of WebGL. Equally, Unity has its default SDK for Nintendo’s Wii video games console platform. Recently, Unity has also stepped into supporting the Linux Operating Systems.
In this course, we will take you through a step-by-step process of coding, designing and create a Chopper game in Unity. The training lectures will start from level zero, so students from beginner level can also easily follow the subject. With the help of the course, you will learn how to cut the sprite sheets, how to set the game environment, how to design and develop the scrolling background both ways and moving the subject (Chopper) inside the fixed game environment. You will also learn about the parallax scripting, working on conditions and animations, scripting the logic for encounter the obstacle spawning, creating the object, conditions and many more subjects related to game creation.
This course will help you understand the Two-Dimensional games covering all important aspects that flow in the pipeline of a professional game building atmosphere. The training lecturers keep up the practical flavor of coding and scripting the game using parallax and dealing with various types of condition that are essential to carry on with the development. The best part of the tutorial is , it is entirely based on a project-oriented approach which brings every practical trick in the book.
Lecture 1: Introduction to Chopper
In this first lecture of the course, you are introduced to the blueprint of the tutorial. It is about the game we will take you through and how we are going to deal with the project in every phase of the tutorial. The road map is clearly served so you can quickly scan the course plan and jump into the section where you want to go once you were through the whole course.
Lecture 2 & 3: Cutting the Sprite Sheet
In this lecture, you will learn how to cut the sprite sheets using the Sprite Creator and Editor in Unity. With the help of the tools, you will learn how to create placeholder sprites in graphics and how to use them during the project period or replace them once the original graphics are ready to use. You will learn how to create and use a sprite, replace your placeholder sprite and finally cut the sprite sheets. The detailed lecture is continued in the next lecture.
Lecture 4: Setting the Chopper Environment
In this chapter, we will bring the objects and information of the game on one stage and set it ready to start working on it. Basically, we are set to start the Chopper game by working on building its environment using the standard tools and editor features in the Unity software. This is a two-dimensional game where the player can move forward and in Y and – Y axis in his Chopper model. The purpose of the game is to let you know how to set a game environment and introduce you to numerous practical approach, tips and tricks of the day to day gaming workflow.
Lecture 5: Checking the Views
At this point of the course, you will come to know about the various views, view ports and a brief introduction of navigation in Unity. We will open and explore the scene of our Chopper project. You will check the view port component of the User Interface, which allows you to see the contents of your scene. In this scene hierarchy panel, we will work on various objects as lights, Cameras, Environments, Objects list and much more. Many subjects from these lectures will be covered in detail in the upcoming lectures.
Lecture 6 & 7: Background and Scrolling Background
At this point of the lecture, you will come across various techniques of using, changing and editing the backgrounds. In the following lectures, further topics about the background as scrolling backgrounds in various axis are covered.
Lectures 8 & 9: Setting Up the Chopper Movement
After gaining knowledge about background adjustment and scrolling it, we will take you through giving movement to the chopper. Firstly we talk how to add movement to the Chopper and then we deal with incorporating the chopper with movement into the game environment. Similarly, you will learn how to the control and move chopper in a various axis. Advanced discussions on Chopper movements are covered in the next lecture.
Lecture 10: Camera Tracking
Now that you are already aware of the building a 2D game background and adding movement to the object in various axes, we will introduce you to the camera and cover advanced subjects including Camera tracking. We will start by discussing the common and default Camera (Perspective & Orthographic Cameras). We will teach how to add and delete a camera and track it as intended.
Lecture 11: Player Rigid Body and Physics
Adding Rigid Body to the game and working on the collision physics are the points covered in this section of the course. We will add a rigid body and tweak various properties of the rigid body to control the physical simulations of the game.
Lecture 12: Fixing the Parallax Script
Parallax Script is used to define the scrolling in games. To add a scrolling axis in the game we will go through a new level of thinking development of how to conceive your game. And we should have a complete route map about the scrolling before we start the code. In this chapter, we will work entirely on parallax script and fix the common issues.
Lecture 13, 14, 15: Fixing the Animation, death Condition, adding Animation
In these successive lectures, we will talk at length about adding and fixing animations to your game. Writing and creating the death condition and adding Animation to the game.
From here, the tutorials start dealing with writing logics and obstacle spawning within the game environment. You will go through spawning script lectures and have a detailed view about building attractive and compelling Graphical User Interfaces (GUI) that attract the gamers and hook them with the game.
Other scripts we deal during the upcoming lectures are writing the logic score, writing game over conditions, texting score, creating game objects and connect the User Interface with the Game.
If designing and developing games are your interests, this is the best course you can take. There are arrays of subjects designed within this course, which will take you deep into the gaming development process. I found answers for many haunting questions relating to animation, scripting. I am also introduced to tones of new techniques in which we can attain the same result in multiple methods. It is sure; such high standard information is obtained only after years of practical experience, which I gained through this course. I strongly recommend this course for beginners, Intermediate level developers. Thanks for the massive knowledge you gave me – Donald
I am a game designer, looking for a comprehensive course to start into game development. Currently, I am thinking of starting with Unity as it is the best cross-platform game engine available. Over that, I am in a process to see myself as a core game developer in the next few years down the line. My colleagues advised me about EDUCBA and especially they asked me to take this course, it is really worth my time and money. I already have good information about Unity game development and I look forward to taking more courses from this place – Mark
Yes, it is certainly possible. In fact, no one knows any program from the beginning; everybody learns it at one point of time. You can choose to take our courses on Unity which are neatly planned for beginners and intermediate level students. All you need is an easily planned curriculum that will help you quickly understand and learn Unity.
|Where do our learners come from?|
|Professionals from around the world have benefited from eduCBA’s Unity Game #3 – Flappy Chopper courses. Some of the top places that our learners come from include New York, Dubai, San Francisco, Bay Area, New Jersey, Houston, Seattle, Toronto, London, Berlin, UAE, Chicago, UK, Hong Kong, Singapore, Australia, New Zealand, India, Bangalore, New Delhi, Mumbai, Pune, Kolkata, Hyderabad and Gurgaon among many.|