This is a online course is to gain comprehensive understanding of Unity 5 - Develop 2D & 3D Games. The aim is to learn about Unity 5 Games and how it can be used to develop 2D & 3D games. The tutorials will help you learn about Interface and Editor, Creating the game environment, Essential understandings for working in Unity, 2D Game Essentials, 3D Game Essentials and Introduction to scripting part.
If you are a Game geek and in case you ever tried your hand towards computer gaming, you must be aware of the Unity software. Regardless the 2D or 3D Unity game development you want to make, Unity is the common platform that most of the games in the market are created. With this application, you can create a full length working two-dimensional and three-dimensional games just as you witnesses everywhere.
This 2D & 3D Unity game development course is focused towards giving the understanding of the Unity 5 version and unity game development teach you how you can make use of the software in creating traditional two-dimensional games and breathtaking three-dimensional games. We will look into various parts of the software which will directly deal with both flavors of the game. We start the lectures from the scratch as beginners can understand the complex topics covered in the further lectures and we also have advanced lectures such as scripting and 3D gaming essential elements which will help intermediate and advanced level students to learn deeper concepts about Unity 5.
A common misconception these days is to leave the traditional two-dimensional gaming and start working on three-dimensional gaming from the day one, which can potentially dent a gamers career. We introduced 2D gaming in this course as even today, it is widely used and highly successive games of all kinds. 3D gaming is essentially worked only by High-end studios and massive gaming companies as EA. Though the spectrum is large, on a global scale the number of companies that are totally involved in 3D gaming is relatively lesser when compared to the gaming companies working on 2D gaming. The numerous numbers of games we find today on Android and iPhone are dominated by the two-dimensional gaming examples. Every day there are a huge number of gaming companies coming into the global market who are trying their hand at the 2D games through the mobile platform. This is one of the strongest rationales that we included the 2D gaming in this course.
On the other hand, three-dimensional games are hitting the market like never before. In the recent years, 3D games revolutionized the way we perceived gaming experience from what we have seen a few years ago. Thanks to the increasing capacity of the hardware equipment and latest technology. Very soon, 3D gaming will set up into a multitude of avenues such as Holograms, Virtual reality, Sensor-driven gaming and much more.
Learning this Unity 5 course can introduce you to the best of both worlds – 2D and 3D Unity game development and it opens the doors to introduce you into the competitive world of gaming. The Unity game development course comprises of more than eight hours of comprehensive teaching on Unity 5 with above 42 Lectures readily available.
This first lecture of the Unity game development course introduces you to this comprehensive course of Unity 3D. Here, you will come to know how the entire course is organized with many parts of the software dealing with the 2D and 3D elements in Unity. We will tell you how Unity is applied in every level of gaming from planning game to animation and scripting level comprised of information from both the dimensions.
We shall start this section by introducing you to the interface of the Unity software. We will discuss several User Interface components in this section such as UI Canvas which is the root component to render every element in the Unity. Some of the other User Interface elements you will know in this part of the lecture are UI RectTransform, UI Button, UI Image, UI Text, UI Events and Event Triggers, UI Sliders, Transitions, ScrollRect, UI Scrollbar, UI Mask. Later we will move from the User Interface functionalities to the Editor.
Unity 5 is a 2D and 3D development software, you can only learn the full potential of the software when you dive deep into its gaming functionality. This lecture will fulfill the requirement as we start to deal with the gaming part of Unity right from this lecture. Here, we will take you through practical ways of creating a gaming environment using some industry oriented examples that are commonly used in the Gaming workplaces. You will learn how to setup the skybox and add it to your scene. It helps you to show your gaming world to the gamer which is the beyond geometry you prepared for the game. After setting up the Skybox to your game, we will discuss character controllers that allow you to animate the characters and many other objects that should be animated in the game.
At this point of the course, we will provide you a great deal of information about various functionalities which will help you to carry out your job quickly in Unity 5. One of the important elements we check here is the Game Objects. Every object in a game is considered as a game object which will be useful for a purpose of the character or serves as an environmental prop. However, game objects are not merely than an object unless you give it an importance as a character or environment or a special effect. You will come to know about these topics in depth during this lecture. Once we are finished with the above subject, we will dig into using game components with the Game objects. You can change the component properties in the Unity editor using the Inspector tool. This will affect the game object to a great extent starting from its color, rigid body or behavior to the entire appearance of the object. Another important part we will cover in this lecture is the Prefabs. With this function, you can create object instances in the scene which relaxes your work in many ways.
In this part of the course, we will learn about the most important 2D elements that will help to create a game in Unity 5. We start with the sprites which are 2D graphics objects which are commonly considered as the standard textures. But there are many ways you can use, control and manipulate these sprite elements to define the efficiency of your game. You will come to know about many tips and techniques that are used to control and use the sprites in many parts of the Unity game development workflow. Later in this section, we will discuss the animation part of the 2D gaming. We will introduce you to the animation system of the Unity software through the Animator component. We will take you through numerous properties and Functions of the software during these part of the lectures.
Unity is equally potential to deal with the 3D games as it commonly deals with the 2D games. Here is the introduction of 3D gaming formats and properties of the Unity 5 course. There are numerous topics you will come to know which are used while creating a game in a 3D platform. Right from choosing your 2D or 3D project before you start working on your game to 2D and 3D Mode Settings and other important guidelines and functionalities are discussed in this Section.
We will introduce you to topics such as importing a 3D base mesh from another proprietary 3D application software as Maya, 3DS Max, Blender or more. You will come to know the formats that you can import into Unity and discuss the advantages and disadvantages of importing and exporting various 3D elements from various software applications. We will take you through the 3D physics and how to carry out some of the physics-related forces Unity can manage its functionality such as a ragdoll wizard. You will also know how to work with the Orthographic camera view for your game other than the traditional perspective camera which is widely used in the majority of the 3D games today.
The final two sections of the Unity game development course deal with the scripting part of the Unity software, which will help you understand and create a complex code to carry on with various functionalities of the software. The two sections provide you a detailed knowledge of coding, which covers a variety of topics ranging from the basic scripting overview to the scripting and the Gameplay methods, the restrictions, and backend of scripting in Unity. We talk in brief about how to implement the scripting on various Operating systems as Android and iOS in the topic Unity Mobile scripting. More topics are covered such as creating UI elements, modifying source assets, interactions with browser render engine scripts, Legacy Animation scripting and more.
The course is focused on both 2D and 3D gaming methods and provides comprehensive information about the working methods of both methods. Hence, the target audience of the course can be quite large than the list we mention below. Nevertheless, the points mentioned below suites as the primary group which can gain optimum from this course.
This is a fantastic course on learning Unity 5 for 2D and 3D Unity game development utilization. I am excited to learn more advanced courses from EDUCBA. I like the way the tutor deals the complex parts of gaming as animation, controlling sprites and scripting by using examples and practical methods of teaching. Will sure recommend this course for beginners and intermediate learners
I am convinced with the way they organized the course. It makes me easy to understand as I am a slow learner. Starting from the initial level helps me know how Unity is organized to deal with both 2D and 3D gaming methods. At one point I felt there could be more examples to help learners as me
|Where do our learners come from?|
|Professionals from around the world have benefited from eduCBA’s UNITY 2D & 3D – Introduction to Unity Game Development courses. Some of the top places that our learners come from include New York, Dubai, San Francisco, Bay Area, New Jersey, Houston, Seattle, Toronto, London, Berlin, UAE, Chicago, UK, Hong Kong, Singapore, Australia, New Zealand, India, Bangalore, New Delhi, Mumbai, Pune, Kolkata, Hyderabad and Gurgaon among many.|