Learn Unity 3D games design hands-on. Its a complete practical training. You will design and create the game along with the trainer.
If you are a Game buff, you must be well aware of the popular arcade game Breakout. The famous ball game continues to pull audience from the day it was launched some three decades ago, till in this generation of 3D game revolution. It was one of the mega-hit games of last century with a minimum look and a maximum functionality going on behind the screen of that early game era.
If your obsession for video games has taken a turn towards learning and building games of your own or to work with the giant game developing companies, this course is designed with you in our mind. This is the course which every game programmer would have waited for while they are going through their studies. Our idea behind creating this game is to present a step by step analysis and industry oriented training lectures that will output a fully functional video game at the end of the course. We employed tonnes of Industry standard methods, practices, tips, techniques and much more in this course, which allows Beginners, Intermediate level students, and advanced level students to append this new set of study into their existing knowledge.
The course is entirely project-based and we are going to take you from ground zero to a fully featured game using Unity Game Engine. Besides the technological part that is involved in the backend of building this Breakout game online, we talk about the look and feel of the game. Design every game object such as the background, ball, paddle, individual bricks, audio files and everything to not limit the course to the coding conditions but adding more value by implementing all above design and user interface elements to the curriculum.
You will also benefit from the numerous methods of practical working techniques we included in this course material. We made it sure that the tutorial will bring the multiple ways of designing and developing functionality so that you can choose a method which works well for you and suits your style of working. All the techniques we used in creating breakout game online course are totally from gaming industry standards which will help you learn the advanced methods before you enter the game working zone.
This advanced lecture is through focused towards expert level students, we recommend every level of student to take the course as they are introduced to the practical methods of working in gaming environment through this site. The course comprises of above 300 minutes with more than 27 in-depth lectures all focused towards creating the breakout game online.
In this first lecture, you are introduced to the common elements that you should go through before starting a project. It shows you how to create a new project file and set the preferences as per your requirement. The lecture also introduces you to the project and explains the intention behind creating this course and how we are going to achieve it working on one element at once to create an entire big picture.
We will take you through the list of Materials we are going to use in this game. It includes materials for every game object, background and any other element that is available on the screen of your game. The lecture plays an essential role in identifying and organizing numerous elements in a game to apply their respective materials. We also deal with how to cross- verify the applied materials and elements which are either expunged from the material list or inadvertently missed while carrying out the process.
We start to create the game objects by designing the paddle and the ball through which the whole game will be worked out. We show you how to create a common paddle and other paddles that are achieved at various levels of the game. The dimensions are mentioned, how long should a paddle be when it is larger in size and how small it should be in relative to the size of the ball. We will also create the basic circle ball structure and use the other colors to create various styles of balls we see at various levels of the game.
As you must be already aware of various types of bricks you get to see in various parts of the game. We start with a very basic traditional red brick in the basic stage including the flat colored bricks. As the game goes on you will see various types of brick models including variation in color, size, and material. The lecture about creating bricks deals with every part of this and show you creating every kind of brick you every known while playing breakout game online.
At this point in the course, we will relax from the user interface elements and step into a little code for a moment. Though there is not much to design with the text in the game, you will come to know what is the target of bringing in text blocks into the game. We will give you detailed information about using the text and how it will convert your game into a score or how to diminish the remaining balls after losing a chance. While the introduction lecture about text will keep you informed about what you are going to do with text in the upcoming lectures, this class plays a role of blueprint to let you know our intention.
What is a game without those audio special effects! In the initial levels of audio lectures, we will take you through the library of audio files we arranged to use in the game. At this stage, we will show you how to set up a scene manager and organize the elements that are required to start building your game step by step.
As we already entered into the next step of building our game, it is the time to create classes. You will see how to create a Game Manager class, Stubbing the ball class, writing the game controller class, the destructible item class, implementing the game manager class and creating many other classes that will help to run the game and define the rules that create the game as per our requirements. You will see more classes in the upcoming lectures of the game.
At this stage of the tutorial, we have a fair amount of knowledge regarding the user interface elements and certain parts of the classes, audio and building scene manager. Now, it is the time to bring these elements together and combine them to give a shape to the scene. We will discuss the 2D view of the game and start to combine the elements as we should fulfill the look as we see in the original breakout game online.
The classes we discussed in the earlier lectures have already made ground for us to work on an advanced level to set our game going. We take our already existing classes and code to the next level by defining the rules and conditions in the game. At this point of the course, we deal with the following lectures advanced scripting for a breakout, constructing a brick table, running the game for problem identification, editing the scripts, completing the game controller class, implementing the destructible item class.
While reaching the final stages of the game, we look into the score updates section of Breakout. This lecture concludes the total scoring points, lives and High score values of the game. You will see how score adds after solving every condition of the game by appending the new score to the existing score and adding every bit of value involved in scoring parameters. You will also learn the condition to change the high score value if a current score surpasses the existing high score of the game.
After tweaking and adjusting the scorecards the course culminates at this point with a detailed revisit of what we spoke and worked in the last 5 hours. We take you back briefly into everything we went through in creating the breakout game online.
For many days, I have been looking at Youtube to learn coding which killed a great deal of time and there is no proper structure of Breakout game online courses out there. The next step is to find a professional online classroom where I see a good course with a great content and practical knowledge to the Industry standards. The second section of this course helped me a lot to learn my favorite parts that are coding. I have never seen a lecture covering so many topics about a subject in diverse methods. I sure recommend this course to every intermediate and advanced level unity students
So far the best lectures I found about building a complete game. I have some experience with C#. I think it helped me follow the course quickly and easily. Lectures are nice, some examples would make it even better
|Where do our learners come from?|
|Professionals from around the world have benefited from eduCBA’s Unity Game #4 – Breakout game online Advanced courses. Some of the top places that our learners come from include New York, Dubai, San Francisco, Bay Area, New Jersey, Houston, Seattle, Toronto, London, Berlin, UAE, Chicago, UK, Hong Kong, Singapore, Australia, New Zealand, India, Bangalore, New Delhi, Mumbai, Pune, Kolkata, Hyderabad and Gurgaon among many.|