Learn from Home Offer

Learn from Home Offer
This Unity Game Development Course is a comprehensive bundle which includes 15 courses, 11 Projects with 115+ hours of video tutorials and Lifetime access.
You will also get verifiable certificates (unique certification number and your unique URL) when you complete each of them. This course will explain Fundamentals, Game physics of using Unity for game development to create live games from scratch.
UNITY - Introduction to Unity Game Development
Unity Project - Gem Collector
Unity Project - BreakOut
Unity Project - Flappy Chopper
Unity Project - Breakout Game Online Advanced
Course | No. of Hours | |
---|---|---|
Unity - Comprehensive Course | 6h 07m | |
Unity Game - Gem Collector Game | 2h 35m | |
Unity Game - BreakOut Game | 1h 22m | |
Unity Game - Flappy Chopper Game | 3h 18m | |
Unity Game - Breakout Game | 4h 35m | |
Unity Game - Creating Pipe Runner Game | 3h 4m | |
Unity Game - Creating Box Sprint Game | 2h 3m | |
Unity Game - Creating Maze Games | 3h 2m | |
Unity GUI | 3h 41m | |
Unity Game - Game Physics | 8h 19m | |
Unity Advanced - Fractal Basics and Object Pooling | 6h 35m | |
Unity Advanced - Meshes | 4h 56m | |
Unity Advanced - Rendering | 3h 3m | |
Unity Advanced - Creating Hexagonal Maps | 6h 2m | |
Unity Advanced - Simulation Noise | 5h 55m | |
Unity Advanced - Marching Squares and Voxel Grids | 7h 17m | |
Unity Shader Programming - Beginners | 5h 07m | |
Unity Shader Programming - Intermediate | 6h 26m | |
Unity Shader Programming - Advanced | 59m | |
Editor Scripting in Unity - Beginners | 5h 26m | |
Editor Scripting in Unity - Intermediate | 53m | |
Editor Scripting in Unity - Advanced | 4h 27m | |
Unity Game - Role Playing Game(RPG) | 9h 4m | |
Unity Advanced - 3D Integration and Level Design | 4h 35m | |
Unity Game - Joyride Clone | 3h 46m | |
Unity Game - Tower Defence Game | 2h 56m |
Course Name | Online Unity Course Bundle |
Deal | You get access to all 15 courses, 11 Projects bundle. You do not need to purchase each course separately. |
Hours | 115+ Video Hours |
Core Coverage | Fundamentals of using Unity for game development, Game Physics Using Unity 5, Advanced Unity such as Fractal Basics and Object Pooling, Meshes, Rendering, 3D Integration and Level Design. We would also create famous games such as Gem Collector, BreakOut, Flappy Chopper, Pipe Runner, Maze Games, Tower Defence Game and others from scratch. |
Course Validity | Lifetime Access |
Eligibility | Anyone serious about learning Unity and game development |
Pre-Requisites | Basic knowledge of game development |
What do you get? | Certificate of Completion for each of the 15 courses, 11 Projects |
Certification Type | Course Completion Certificates |
Verifiable Certificates? | Yes, you get verifiable certificates for each course with a unique link. These link can be included in your resume/Linkedin profile to showcase your enhanced Game development skills |
Type of Training | Video Course – Self Paced Learning |
Software Required | You can download the software from the official website of Unity. The Personal Edition of the same is available for Free |
System Requirement |
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Other Requirement | Speaker / Headphone |
Let’s talk about the courses that are offered under our Unity Training along with their details.
This is first and foremost module of the Unity course. This Module is divided into eight main parts. Starting with Introduction to Unity 3D, explaining Interface and Editor. Next, it teaches to create the game environment. After this, it covers the essential understandings for working in Unity. The 5th part covers the topic 2D Game Essentials and 6th part highlights on 3D Game Essentials. The last two chapters consists on the scripting part.
This chapter is about creating the first game using Unity. This chapter has 13 lectures. a) Understanding the gem collector game. b) Setting up the environment. c)Setting up the Animations d) Recasting e)Creating Animation f-h) Drag and Drop the claw i) Editing the line j -l) Creating, Scripting and Editing a Score Manager. m) Scripting the Game.
In this Unity game development chapter, the students get to learn how to create the Breakout game in Unity. This Chapter highlights the process of coding and then preparing the game. It teaches us, how to set up the game and environment, write the ball script, and finally how to complete the game.
Next chapter teaches us to create the Chopper game in Unity. Using coding and scripting, this chapter has been divided into 15 lectures starting from setting the environment for game to the final animations.
This Unity course chapter is focused on advanced tools. This module comprises of more than 27 in-depth lectures which focuses on creating the breakout game online. Some of them are: Setup Breakout Advanced, Materials, Creating the Paddle, Ball and the Bricks, Creating the text, Working with Audio and scene Manager, Game manager class, Combining the Elements, Advanced Scripting, Score Updating, and finally Ending the game.
In this Unity course module, we learn about creating and coding the Pipe Runner Game. Starting with the Introduction to the Game and slowly moving towards the Building and creating of the Pipe. After this, it guides in the Movement process. Then it highlights the chapters on Adding Obstacles, Killing the Player, Adding UI and lastly Creating the HUD. By the end of this module, the student will independently be able to design a game plot, architect, create and run the game completely by their own.
In the next Unity course module, we have another game to be created. We learn all about this game from introduction to the setting and finally how to create Player Jump and Events.
In this lesson, we learn about the Maze Game Creation. The 1st lecture is the Introduction to Maze. 2nd and 3rd consists of Setting the Project and Generating it. 4th, 5th & 6th highlights Rotation of the wall, Decorating and Adding Doors and Rooms. And finally, 7th lecture explains the expanding and Creating the Player.
This Unity course lesson is covered with the Introduction to Unity Graphical User Interface. The lectures spotlights about Creating a simple project and then creating and understanding the different functions of the UI.
Physics is an important part of Game Development. This Unity game development Course has 2 sections. The 1st section is beginner content, while section 2 is intermediate. This course teaches the common physics concepts that are used in games.
In the first section, we will learn how a fractal is created. After this, we shall learn about how to create a frame rate counter and object pooling. Finally, we will learn about Bezier Curves and Lines.
This Unity course is to specifically learn about the Meshes in Unity. This Course is to get a brief of what is a 3D mesh, how it is made and how Unity uses them in the 3D world. It helps in learning the Procedural Grid and Rounded Cube.
This Unity Course is an Introduction to the rendering pipeline in Unity. We will learn how Unity works with Matrices and learn writing shaders in Unity.
Starting with the Introduction, this chapter explains on how to create Hexagonal Maps. The 2nd & 3rd section covers the Creation of Hex Grid and HexMps Blending Colours. Finally, we understand about HexMaps Elevations and HexMaps Irregularity.
We learn about Noise in this Lesson. We learn about how Unity works with Simulation noise. It will teach us how to create Procedural noise, work with Noise derivatives and Simplex noise.
This Unity game development course is to get an overview of creating a voxel grid, understanding how vertex sharing and crossing happens, redesigning of sharp features, adding walls to the grid and finally adding colors to the grid.
This module teaches us on how to create amazing effects with shaders. The training includes the learning of; - Writing the first shader, Texture Mapping, Lighting Models and Physically based rendering.
This training Includes learning about- Vertex Functions, Fragment Shaders, Mobile Shaders, Render Textures.
This Unity training is an advanced module on shaders. It includes learning on- Screen Effects and Advanced Shading Techniques.
This is a beginner’s module in script editing. The lectures include the study on Using Gizmos, Custom Inspectors, Editor Windows & Custom Scene View.
This is an intermediate module in script editing. The lectures include the study on- Import Pipeline and Build Pipeline.
This is an advanced module in script editing. The lectures include the study on- Building a professional utility & Publishing the tools.
In this Unity course, we will learn how to develop the Role-Playing Game. The lectures on the same include- Introduction, Setting up the Environment, Designing the Characters, Game Mechanics, Creating Inventory.
By this training we are going to learn about 3D Pipeline for Gaming & Level Design using Unity, Maya & Photoshop. The lectures include the study on- Polishing 3D assets for Unity in Maya, Creating Normal Maps for texture in Photoshop, integrating assets into Unity, Level Design in Unity, Lighting Effects, Adding FPS Camera.
In this Unity course, we will learn about developing the Jet Pack Joyride Clone Game.
In the last module, we will study about the development of the Tower Defence Game.
Unity is a Gaming engine that gives the ability to create games in both 2D and 3D and offers a scripting API in C#. Unity was developed by Unity Technologies is a cross-platform game engine. Learning Unity can introduce us to the best of both worlds – 2D and 3D game development and it opens the doors to introduce us into the competitive world of gaming. Within 2D games, Unity allows the importation of sprites and an advanced 2D world renderer. For 3D games, Unity is specified with texture compression, mipmaps, and resolution settings for each platform that the game engine supports.
Unity is also available as a cloud-based program for developers. These include Unity Ads, Unity Analytics, Unity Certification, Unity Cloud Build, Unity Everyplay, Unity Multiplayer, Unity Performance Reporting and many more. Using Unity, the user can create custom vertexes, fragments and compute shaders.
This Unity course emphasizes on both 2D and 3D gaming methods and provides in-depth information on both working methods. So, the audience targeted and skills learned are large and very helpful for the students taking up this course. The skills that a learner can learn from this course are- Unity 3D, Game Development, Unity GUI, Maze Games, Game Physics, Rendering, Creating Hexagonal Maps, Simulation Noise, Marching Squares, and many more. Students who are passionate about Unity Game development can gain immense knowledge by taking this game development training as the lectures introduce various professional-level tips and tricks of industry level.
The answer is yes. This training will benefit you if you are a beginner in the gaming industry. This training focuses on both the aspects of the game, 2D and 3D. The lectures start from scratch for the beginners and slowly it covers the complex chapters. But, a little knowledge of coding is necessary before starting this training.
No, this training includes modules and lectures on 2D gaming as well. Since every day various gaming companies are coming into the global market and there is so much of competition, keeping all this in mind, you will get an exposure to learn 2D games as well.
It all depends on your skills and understanding. This Unity course is made with useful techniques to be used and it will help you gain a lot of knowledge and learn different methods to create various games.
I do not speak much English but with the tranquillity that went it made me very pleasant to follow the Unity game development course. In comparison to other courses, this one has a good image of video and sound. the instructor transmits peace of mind by guiding safely and patiently. it’s not my first time studying unity but if the most pleasant.
Linked
I had a great learning experience with EDUCBA. All the videos, the study material everything provided was so in detail and everything has been explained very elaborately. The experience I had here has helped in bringing out the best in me and I will recommend EDUCBA to anyone who wants to learn new things in an easy and well explanatory way. The lecture is divided into various lessons is a great way that helps in enhancing lesson through a step by step guide and concise explanation given in the video. All in all it was a great Unity game development course experience.
For someone who has dabbled quite a bit with the Unreal Engine 4, and CryEngine, and decided to switch on over for these classes, I must say this is such a great source of help. I cannot wait to get myself on the right track, and with this tutor, I know it will not be that difficult. The amount of descriptiveness and details the tutor goes into is the perfect amount which makes it easy to keep up with, and not get too overwhelmed. I must recommend this to anyone who is thinking of studying Game Design.
Linked
I enjoyed this tutorial on creating a gem game, The quality of the video was great and it can be easily understood. This video was basic but it provides very good knowledge of the content. Cheers to eduCba for providing such quality content.
Also, I didn’t face any problem with the language used by the instructor and I can easily understand everything he was saying. Overall 4.5/5 rating.
Liked the concept, cheers.
Linked
Through this course I learned to create a basic game and understood the ways of creation.
I am a gamer and after completing this course, I can create my own game, a basic one.
I would like to say thanks to educating for such a wonderful course which can help to build my own dream game and excel toward mature game development.
Linked
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Courses | No. of Hours | |
---|---|---|
Unity - Comprehensive Course | 6h 07m | |
Unity Game - Gem Collector Game | 2h 35m | |
Unity Game - BreakOut Game | 1h 22m | |
Unity Game - Flappy Chopper Game | 3h 18m | |
Unity Game - Breakout Game | 4h 35m | |
Unity Game - Creating Pipe Runner Game | 3h 4m | |
Unity Game - Creating Box Sprint Game | 2h 3m | |
Unity Game - Creating Maze Games | 3h 2m | |
Unity GUI | 3h 41m | |
Unity Game - Game Physics | 8h 19m | |
Unity Advanced - Fractal Basics and Object Pooling | 6h 35m | |
Unity Advanced - Meshes | 4h 56m | |
Unity Advanced - Rendering | 3h 3m | |
Unity Advanced - Creating Hexagonal Maps | 6h 2m | |
Unity Advanced - Simulation Noise | 5h 55m | |
Unity Advanced - Marching Squares and Voxel Grids | 7h 17m | |
Unity Shader Programming - Beginners | 5h 07m | |
Unity Shader Programming - Intermediate | 6h 26m | |
Unity Shader Programming - Advanced | 1h 39m | |
Editor Scripting in Unity - Beginners | 5h 26m | |
Editor Scripting in Unity - Intermediate | 0h 9m | |
Editor Scripting in Unity - Advanced | 4h 27m | |
Unity Game - Role Playing Game(RPG) | 9h 4m | |
Unity Advanced - 3D Integration and Level Design | 4h 35m | |
Unity Game - Joyride Clone | 3h 46m | |
Unity Game - Tower Defence Game | 2h 56m |
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