ZBrush Online Training (Module #2) – Zbrush DynaMesh:
ZBrush is a 3D Digital Sculpting and Modelling tool that combines both 3D and 2.5D Modelling, Texturing and Painting. It uses a proprietary “Pixol” technology to store lighting, colour, material, and depth information for all objects on the screen. ZBrush is used for creating highly intricate digital models and objects for use in movies, games, and animations. ZBrush is famous for sculpting medium to high frequency details that were traditionally done by bump maps.
Through this course you will learn about introduction to ZBrush, Zbrush dynamesh, polygon subdivision, lightcap, metcap, color, bpr setting, subdivision, rendering, fibermesh & surface area, morph, displacement maps, intensity, noise maker and many more.
If you want to become a 3D sculptor and to work in the Gaming and Film and Television industry as a 3D Modelling Artist then ZBrush happens to be among the top 2 modelling software available in the market today. So anyone who wants to build a career in 3D modelling and sculpting must learn this software.
To learn this course you need to have a basic idea of digital art concept and what 3D modelling is all about. You should have basic computer skills and having worked with some sort of 3D modelling software is a considered a plus point for taking up this course.