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Home Courses DESIGN & VFX Game Development Unity Game – Game Physics
Home Courses DESIGN & VFX Game Development Unity Game – Game Physics

Unity Game - Game Physics

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4.7 (79148 ratings)

* One-Time Payment & Get One-Year Access

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What you'll get

  • 8h 19m
  • 55 Videos
  • Course Level - Intermediate
  • Course Completion Certificates
  • One-Year Access
  • Mobile App Access

Curriculum:

    Physics in Unity:

    The Course has 2 sections – Section 1 and Section 2. Section 1 is beginner content, while Section2 is intermediate.
    Physics is an integral part of Game Development. This course will teach you common physics concepts that are used in games. You will learn about Game Physics U5, Newtons First Law, Uniform Motion, Newtons Second Law Motion, System International Unit Theory, Linear Transformation, Types of Vector, Torgue and Precession and much more.

    Course Objective:

    • To learn to model various physical concepts in games using Unity 3D.

    Target Customers:

    • Students
    • Professionals

    Pre-Requisites:

    • Unity(preferably v5.0 or above)

    * One-Time Payment & Get One-Year Access

    Offer ends in:

    Training 5 or more people?

    Get your team access to 5,000+ top courses, learning paths, mock tests anytime, anywhere.

    Drop an email at: [email protected]

    Course Overview

    This Physics in Unity course is to learn how to model physical concepts like Inertia, Gravity, Torque, and more in Unity 3D.

    261
    6 - 12 hours 8h 19m | 55 Videos | 79148 Views | Intermediate  Intermediate
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    Physics in Unity:

    The Course has 2 sections – Section 1 and Section 2. Section 1 is beginner content, while Section2 is intermediate.
    Physics is an integral part of Game Development. This course will teach you common physics concepts that are used in games. You will learn about Game Physics U5, Newtons First Law, Uniform Motion, Newtons Second Law Motion, System International Unit Theory, Linear Transformation, Types of Vector, Torgue and Precession and much more.

    Course Objective:

    • To learn to model various physical concepts in games using Unity 3D.

    Target Customers:

    • Students
    • Professionals

    Pre-Requisites:

    • Unity(preferably v5.0 or above)

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