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Home Courses DESIGN & VFX Nuke – Beginners to Beyond
Home Courses DESIGN & VFX Nuke – Beginners to Beyond

Nuke - Beginners to Beyond

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  • 2h 59m
  • 30 Videos
  • Course Level - All Levels
  • Course Completion Certificates
  • One-Year Access
  • Mobile App Access

Curriculum:

    About Nuke

    Nuke 7 is a node based compositing suite release from a company called The Foundry. This is a step towards improving premier compositing methodology for extra visual impacts across the standard as well as the advanced version.  RAM caching is an additional feature to the basic Nuke kit which has enhanced the value of this compositing system. There is a button on the Nuke GUI which allows disabling of refreshing during playback.

    A fresh bookmarking system permits placement o markers in the projects on nodes, backdrops and more, so one can easily access large parts of the script or project. Another major change in Nuke 7 is the 2D tracker overhaul which has the ability to search for markers. Nuke 7’s improved tracker with multiple tracking point zoom areas is a handy traffic light feature that permits modification of less qualified tracking data. Using the auto-track on reposition, working is possible.

    Through the new key framing methodology,  trackers can be made with personal keyframe while being assisted by snapping mechanism. One these keyframes are there, the system can be tracked and the tracker can be positioned to ensure the system can function well in between. Reengineered Roto is a massively positive addition as issues caused by very large scripts can be eliminated.

    Nuke 7 solves the problem with ease and storage of data is easier because it is much more lean. Additional frames for separate keyframes can be seen for each shape on the dope sheet. Editing timing on a per shape basis is therefore possible. Relight node allows addition of lighting based on normals, XYZ plus camera data and is a vast improvement from Nuke 6.

    Nuke is an industry leader when it comes to software. Nuke offers excellent toolkits using node based compositing, editorial and completion across solutions delivering speed and functionality as well as collaboration options which are superior. Whether a single shot compositor or work across projects is involved, Nuke gets the job done.

    Some of the unique features of Nuke are as follows:

    • Power, performance and production: NUKE meets all the standards of modern production work and offers unmatched levels of power and confidence regardless of whether one is a team or an individual functioning with the client.
    • Work flow based on collaboration: A collaborative workflow is located in the heart of the Nuke range. Regardless of whether one is working with artists or running an effects department, seamless and smooth operations are the chief feature of Nuke.
    • Compositing for success- All the tools required to get the job finished on time is the purpose of the Nuke range which has been scaled to suit needs.
    • Top quality results: The leading toolsets within the Nuke range made production pixel perfect and ensure that the presentation is really up to the mark. Working with speed and efficiency becomes possible with the cutting edge tool-kit, GPU acceleration as well as fluid workflows. All that is needed is to get the job done quickly and in one go. Major operating system compatibility, lesser hardware requirements and seamless integration into the workflow ensure that first grade results are possible.

    More Than Unidimensional

    Nuke provides support for a complete range of 2D and 3D formats and writing as well. This includes image formats such as Quicktime, DPX and JPEG as well as Sony Raw.This permits the reading and writing of geometry and cameras as well as facilitating easy exchange of 3D content between platforms and applications that differ. The 2D tracker of Nuke lets users track and correct difficult objects with considerable ease and accuracy providing control that is rapid and powerful. The special key framing tracking functionality permits quick solutions for long standing occlusion problems.

    Nuke’s 2D tracker averages multiple tracks, involves luminance variation and helps in rotoscoping as well as working in stereo. The 32 bit floating point color channels provide Nuke with resolution independent power and scalability as well as a multiple channel pipeline for reading and creating output for any image regardless of the size. Processing of super high resolution footage at the top most 32 bit floating point precision on modest hardware providing prompt feedback and correct results with multiple threaded, scalene linked engine.

    3D as well as 2D elements will integrate with the 3D environment and everything from dual meshes to regular geometric primitives can boost creativity. Extra control and enough adjustability with 3D environment is associated with displacement, stochastic sampling control for motion blurs and 3D alpha shadows. This controls motion blurring.

    Complete Nuke range can connect asset management software including track and shot-gun or in-hour systems ensuring seamless collaboration and cohesion  between teams of artists. The Blink framework of Nuke is needed to harness the power of the GPU and let in interactive processing while using tools such as KRONOS and  Vector Generator. As the GPU is unavailable, Nuke will revert back to the CPU. There is no need to adjust for settings.

    The node for blink script lets image process operations be carried external to the Nuke. Blink script ensures optimal performance from team’s hardware and code can be written once and completely optimized consequently. Image processing code can also be translated into stand or accelerated code to run on GPU, CPU etc. API permits C++ plug in developers to harness the Blink technology of the company providing creative and faster complex effects.

    Nuke’s Pixel Analyzer provides quick access to selection tools. Varied pixels from specific channel layer within the Pixel Analyzer permits users to see detailed aspects of color data through histogram, waveform or vectorscope. Channels can be displayed for quicker analysis and luminance level adjustment. Nuke’s Curve Editor also permits manipulation and envisioning of animation data. Retiming or changing curve interpolation is also imperative. Nuke’s curve editor permits the checking and manipulation of animation data. Once a node panel with animation data within a certain node or individual curves of differing nodes are available, animation can be modified by movement or addition of keyframes, adjustment of animation curves and retiming or modification of curve interpolation. Deep compositing tools enable the rendering of CG elements in the absence of predetermined holdout mattes so re-rendering is not possible when content changes. New volumetric effects and merging of 3D images with reduced edge artifacts can be initiated through compositing.

    Denois Node provides clearer and more pleasing and quick results with fewer artifacts. Nuke’s powerful wavelet based noise removal tool enables efficient and quick reduction of image noise and grain, providing more visually attractive results with lesser number of artefacts. Ease in seeing and moving keys is possible through Nuke’s Dope Sheet. Keys can be updated automatically and multiple paths can be viewed to display how the keyframes can be altered along each path. Enhanced view of shots and frame ranges ensure that read node as well as all time nodes come through as bars in the time context of the viewer and can be resized and manipulated while adjusting associated keyframe positions.  Working with compositions is easy as time manipulation is simple. Viewers can be connected to different paths of the node graph and multiple paths can be viewed through the viewer to show the manner in which keyframes alter across every path. Enhanced view of shots as well as frame ranges ensure that read node and time node appear as bars within the time context of the viewer and can  be effectively resized while adjusting keyframe positions. The complete Nuke range supports HDRI formats to ensure work with quality imagery. The high dynamic range floating point processing pipeline ensures edits and changes can be made without compromising on the quality. In efficiency. Reviews on low dynamic range monitors while functioning with high resolution versions is also possible.

    Nuke Training Requirements

    Visual effects rule the box office productions and Nuke is a compositing software used in high end studios to create awesome effects. Learning Nuke software through complexity is a powerful tool for visual effects artists.

    • User Interface- This is essentially a key subject area where users will learn how to utilise the player, ensure use of playback and timeline, project settings, adjust the node graph and use property panels for adjustment of node parameters. The keyframe animation  and use of dope sheets as well as navigation of the curve editor is also part of this topic.
    • Working with Channels- This involves learning key features of the Nuke to create feature films of top quality. Viewing channels in the viewer, creating new channels, operating the shuffle node, the copy node are some key components of this topic.

    Tracking, Stabilizing and Matching Move- This involves how to understand image correction, color correction, image transformation, and more. It involves detailed understanding of the merge node, key mix node, admix node, color scope, grade node, color correct node and color lookup node. It also involves understanding of the remaining nodes- transform, cornerpin2d, mirror, position, reformat and crop node.

    Prerequisites for taking the Nuke Training

    This intelligent in context help system provides interactive HTML that is easy to load directly on the default browser from within the Nuke. You need basic understanding of computers and visual software so that you can create world class animations.

    Target Audience for Nuke training

    This includes software developers, students, professionals, visual and graphic experts as well as animators and production experts.

    FAQs

    1. How many versions of Nuke are there?

    There is a full paid version of the Nuke as well as non commercial versions.

    1. What is the limitation for non commercial version of Nuke?

    Licenses are invalid for commercial work at home or company or use in commercial or educational institution

    Licenses cannot he used in the same pipeline as commercial versions of Nuke or in clusters of non commercial licenses.

    1. What are the key feature differences?

    Output resolution is up to HD 1920 x1080. Some nodes in the professional version are not there in the non commercial version such as WriteGeo, Primate node, Ultimatte node, GenerareLUT node and BlinkScript node.

    Course Testimonials

    Joseph

    I am a masters in technology. Although i am a first timer in design this course was quiet easy to understand and grasp understanding of. I am looking forward to other practical trainings just to learn how things work.

    James

    I have keen interest in learning about animation and design. Taking this course was just to know how these animations work in the industry actually. I actually liked the course cz it is very practical and can be implemented.

    Career Benefits of Nuke training

    • This training course provides much needed RAM caching, enhanced Roto tools and keying as well as relighting and defocusing nodes as well as bug fixes and major performance gains. Nuke also provides a number of standard keys which are industry standard and award winning for extracting mattes from images.
    • There are a wide range of benefits of using this course to further enhance careers in the field of visual effects, graphics, animation and more. Multi channel workflow is there for efficient compositing through allowance of multi-pass rendering in single stream as well as separate out individual passes for native work and manipulation with high dynamic range imagery.
    • The robust multi channel workflow here makes for efficient compositing by managing multiple pass renders within a single stream. Multi channel, multi range and high dynamic compositing are an essential element of the Nuke toolset. This results in enhanced productivity and enhanced data management.
    • With close to 200 creative modes, NUKE provides tools needed to tackle challenges of CG compositing and OFlow tool  based on KRONOS. Cross performance metrics in Nuke provide accurate information on individual nodes as well as open source color management solution.
    • There is an open source color management solution OCIO which can be used for handling color transformation and image display across multiple applications in conjunction with Nuke. Its detailed performance information on individual nodes makes it perfect for software developers, animators and graphic experts. Use presets and node toolsets that are comprehensive making for the perfect visual effects.
    Where do our learners come from?
    Professionals from around the world have benefited from eduCBA's Nuke Training Courses. Some of the top places that our learners come from include New York, Dubai, San Francisco, Bay Area, New Jersey, Houston, Seattle, Toronto, London, Berlin, UAE, Chicago, UK, Hong Kong, Singapore, Australia, New Zealand, India, Bangalore, New Delhi, Mumbai, Pune, Kolkata, Hyderabad and Gurgaon among many.

    * One-Time Payment & Get One-Year Access

    Offer ends in:

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    Get your team access to 5,000+ top courses, learning paths, mock tests anytime, anywhere.

    Drop an email at: [email protected]

    Course Overview

    This is a online course is to gain comprehensive understanding of Nuke software. The aim is to learn about how Nuke software and its features can be used. The tutorials will help you learn about the Nuke Interface, Initial steps in using Nuke- Interface, Working with channels, merging images, color correction, transforming images and working with channels.

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    2 - 6 hours 2h 59m | 30 Videos | 90005 Views | Appropriate for all  All Levels
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    About Nuke

    Nuke 7 is a node based compositing suite release from a company called The Foundry. This is a step towards improving premier compositing methodology for extra visual impacts across the standard as well as the advanced version.  RAM caching is an additional feature to the basic Nuke kit which has enhanced the value of this compositing system. There is a button on the Nuke GUI which allows disabling of refreshing during playback.

    A fresh bookmarking system permits placement o markers in the projects on nodes, backdrops and more, so one can easily access large parts of the script or project. Another major change in Nuke 7 is the 2D tracker overhaul which has the ability to search for markers. Nuke 7’s improved tracker with multiple tracking point zoom areas is a handy traffic light feature that permits modification of less qualified tracking data. Using the auto-track on reposition, working is possible.

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    Through the new key framing methodology,  trackers can be made with personal keyframe while being assisted by snapping mechanism. One these keyframes are there, the system can be tracked and the tracker can be positioned to ensure the system can function well in between. Reengineered Roto is a massively positive addition as issues caused by very large scripts can be eliminated.

    Nuke 7 solves the problem with ease and storage of data is easier because it is much more lean. Additional frames for separate keyframes can be seen for each shape on the dope sheet. Editing timing on a per shape basis is therefore possible. Relight node allows addition of lighting based on normals, XYZ plus camera data and is a vast improvement from Nuke 6.

    Nuke is an industry leader when it comes to software. Nuke offers excellent toolkits using node based compositing, editorial and completion across solutions delivering speed and functionality as well as collaboration options which are superior. Whether a single shot compositor or work across projects is involved, Nuke gets the job done.

    Some of the unique features of Nuke are as follows:

    • Power, performance and production: NUKE meets all the standards of modern production work and offers unmatched levels of power and confidence regardless of whether one is a team or an individual functioning with the client.
    • Work flow based on collaboration: A collaborative workflow is located in the heart of the Nuke range. Regardless of whether one is working with artists or running an effects department, seamless and smooth operations are the chief feature of Nuke.
    • Compositing for success– All the tools required to get the job finished on time is the purpose of the Nuke range which has been scaled to suit needs.
    • Top quality results: The leading toolsets within the Nuke range made production pixel perfect and ensure that the presentation is really up to the mark. Working with speed and efficiency becomes possible with the cutting edge tool-kit, GPU acceleration as well as fluid workflows. All that is needed is to get the job done quickly and in one go. Major operating system compatibility, lesser hardware requirements and seamless integration into the workflow ensure that first grade results are possible.

    More Than Unidimensional

    Nuke provides support for a complete range of 2D and 3D formats and writing as well. This includes image formats such as Quicktime, DPX and JPEG as well as Sony Raw.This permits the reading and writing of geometry and cameras as well as facilitating easy exchange of 3D content between platforms and applications that differ. The 2D tracker of Nuke lets users track and correct difficult objects with considerable ease and accuracy providing control that is rapid and powerful. The special key framing tracking functionality permits quick solutions for long standing occlusion problems.

    Nuke’s 2D tracker averages multiple tracks, involves luminance variation and helps in rotoscoping as well as working in stereo. The 32 bit floating point color channels provide Nuke with resolution independent power and scalability as well as a multiple channel pipeline for reading and creating output for any image regardless of the size. Processing of super high resolution footage at the top most 32 bit floating point precision on modest hardware providing prompt feedback and correct results with multiple threaded, scalene linked engine.

    3D as well as 2D elements will integrate with the 3D environment and everything from dual meshes to regular geometric primitives can boost creativity. Extra control and enough adjustability with 3D environment is associated with displacement, stochastic sampling control for motion blurs and 3D alpha shadows. This controls motion blurring.

    Complete Nuke range can connect asset management software including track and shot-gun or in-hour systems ensuring seamless collaboration and cohesion  between teams of artists. The Blink framework of Nuke is needed to harness the power of the GPU and let in interactive processing while using tools such as KRONOS and  Vector Generator. As the GPU is unavailable, Nuke will revert back to the CPU. There is no need to adjust for settings.

    The node for blink script lets image process operations be carried external to the Nuke. Blink script ensures optimal performance from team’s hardware and code can be written once and completely optimized consequently. Image processing code can also be translated into stand or accelerated code to run on GPU, CPU etc. API permits C++ plug in developers to harness the Blink technology of the company providing creative and faster complex effects.

    Nuke’s Pixel Analyzer provides quick access to selection tools. Varied pixels from specific channel layer within the Pixel Analyzer permits users to see detailed aspects of color data through histogram, waveform or vectorscope. Channels can be displayed for quicker analysis and luminance level adjustment. Nuke’s Curve Editor also permits manipulation and envisioning of animation data. Retiming or changing curve interpolation is also imperative. Nuke’s curve editor permits the checking and manipulation of animation data. Once a node panel with animation data within a certain node or individual curves of differing nodes are available, animation can be modified by movement or addition of keyframes, adjustment of animation curves and retiming or modification of curve interpolation. Deep compositing tools enable the rendering of CG elements in the absence of predetermined holdout mattes so re-rendering is not possible when content changes. New volumetric effects and merging of 3D images with reduced edge artifacts can be initiated through compositing.

    Denois Node provides clearer and more pleasing and quick results with fewer artifacts. Nuke’s powerful wavelet based noise removal tool enables efficient and quick reduction of image noise and grain, providing more visually attractive results with lesser number of artefacts. Ease in seeing and moving keys is possible through Nuke’s Dope Sheet. Keys can be updated automatically and multiple paths can be viewed to display how the keyframes can be altered along each path. Enhanced view of shots and frame ranges ensure that read node as well as all time nodes come through as bars in the time context of the viewer and can be resized and manipulated while adjusting associated keyframe positions.  Working with compositions is easy as time manipulation is simple. Viewers can be connected to different paths of the node graph and multiple paths can be viewed through the viewer to show the manner in which keyframes alter across every path. Enhanced view of shots as well as frame ranges ensure that read node and time node appear as bars within the time context of the viewer and can  be effectively resized while adjusting keyframe positions. The complete Nuke range supports HDRI formats to ensure work with quality imagery. The high dynamic range floating point processing pipeline ensures edits and changes can be made without compromising on the quality. In efficiency. Reviews on low dynamic range monitors while functioning with high resolution versions is also possible.

    Nuke Training Requirements

    Visual effects rule the box office productions and Nuke is a compositing software used in high end studios to create awesome effects. Learning Nuke software through complexity is a powerful tool for visual effects artists.

    • User Interface– This is essentially a key subject area where users will learn how to utilise the player, ensure use of playback and timeline, project settings, adjust the node graph and use property panels for adjustment of node parameters. The keyframe animation  and use of dope sheets as well as navigation of the curve editor is also part of this topic.
    • Working with Channels– This involves learning key features of the Nuke to create feature films of top quality. Viewing channels in the viewer, creating new channels, operating the shuffle node, the copy node are some key components of this topic.

    Tracking, Stabilizing and Matching Move- This involves how to understand image correction, color correction, image transformation, and more. It involves detailed understanding of the merge node, key mix node, admix node, color scope, grade node, color correct node and color lookup node. It also involves understanding of the remaining nodes- transform, cornerpin2d, mirror, position, reformat and crop node.

    Prerequisites for taking the Nuke Training

    This intelligent in context help system provides interactive HTML that is easy to load directly on the default browser from within the Nuke. You need basic understanding of computers and visual software so that you can create world class animations.

    Target Audience for Nuke training

    This includes software developers, students, professionals, visual and graphic experts as well as animators and production experts.

    FAQs

    1. How many versions of Nuke are there?

    There is a full paid version of the Nuke as well as non commercial versions.

    1. What is the limitation for non commercial version of Nuke?

    Licenses are invalid for commercial work at home or company or use in commercial or educational institution

    Licenses cannot he used in the same pipeline as commercial versions of Nuke or in clusters of non commercial licenses.

    1. What are the key feature differences?

    Output resolution is up to HD 1920 x1080. Some nodes in the professional version are not there in the non commercial version such as WriteGeo, Primate node, Ultimatte node, GenerareLUT node and BlinkScript node.

    Course Testimonials

    Joseph

    I am a masters in technology. Although i am a first timer in design this course was quiet easy to understand and grasp understanding of. I am looking forward to other practical trainings just to learn how things work.

    James

    I have keen interest in learning about animation and design. Taking this course was just to know how these animations work in the industry actually. I actually liked the course cz it is very practical and can be implemented.

    Career Benefits of Nuke training

    • This training course provides much needed RAM caching, enhanced Roto tools and keying as well as relighting and defocusing nodes as well as bug fixes and major performance gains. Nuke also provides a number of standard keys which are industry standard and award winning for extracting mattes from images.
    • There are a wide range of benefits of using this course to further enhance careers in the field of visual effects, graphics, animation and more. Multi channel workflow is there for efficient compositing through allowance of multi-pass rendering in single stream as well as separate out individual passes for native work and manipulation with high dynamic range imagery.
    • The robust multi channel workflow here makes for efficient compositing by managing multiple pass renders within a single stream. Multi channel, multi range and high dynamic compositing are an essential element of the Nuke toolset. This results in enhanced productivity and enhanced data management.
    • With close to 200 creative modes, NUKE provides tools needed to tackle challenges of CG compositing and OFlow tool  based on KRONOS. Cross performance metrics in Nuke provide accurate information on individual nodes as well as open source color management solution.
    • There is an open source color management solution OCIO which can be used for handling color transformation and image display across multiple applications in conjunction with Nuke. Its detailed performance information on individual nodes makes it perfect for software developers, animators and graphic experts. Use presets and node toolsets that are comprehensive making for the perfect visual effects.
    Where do our learners come from?
    Professionals from around the world have benefited from eduCBA’s Nuke Training Courses. Some of the top places that our learners come from include New York, Dubai, San Francisco, Bay Area, New Jersey, Houston, Seattle, Toronto, London, Berlin, UAE, Chicago, UK, Hong Kong, Singapore, Australia, New Zealand, India, Bangalore, New Delhi, Mumbai, Pune, Kolkata, Hyderabad and Gurgaon among many.

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