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Home Courses DESIGN & VFX 3D Maya Character Rig & Animation (Module #4) – Creating Controller
Home Courses DESIGN & VFX 3D Maya Character Rig & Animation (Module #4) – Creating Controller

Maya Character Rig & Animation (Module #4) - Creating Controller

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What you'll get

  • 5h 2m
  • 46 Videos
  • Course Level - Intermediate
  • Course Completion Certificates
  • One-Year Access
  • Mobile App Access

Curriculum:

    Character Rigging in Maya 1:

    Autodesk Maya as it is officially known has many applications in the field of 3D animation. Seeing believes and Maya Training offers quality which few can replicate. For being a top tier animation expert, 3D animators need to be conversant with this animation software. Aspiring 3D animators need to learn Maya if they want to create spell binding products. Autodesk Maya is the industry standard for 3D animation software. Video professionals as well as graphic experts can create a spell of their own using Maya for animated television programs, films, video games and special visual effect as well as 3D animations.

    Through this course you will learn about wrist rotation set driven connection, creating controller of bones, create heel tab toe controller, create l attributes inner outer roll controller, create l attributes heel toe twist controller, create R foot controller, create R inner outer connections, checking R I controllers in bind skin, knee control pole vector, spine control spine IK, checking spine control, hand control FK parenting, FK and IK orientation, create IK and FK switch hand control, set driven IK FK switch, FK control joints point orient connection, IK handle controller connection, visibility on off connection, FK wrist controller connection, FK sj joints orient connection, R IK SJ joints orient connection, R set driven controllers IK FK, joints orient parent IK FK, IK and FK joints on offset driven connection, fingers set driven connection, thumb fingers set driven connection, IK and FK controllers and changed IK handle, i elbow control connection, R elbow control connection, neck head control orient connection, eyeball bind skin joints connection, eye aim control connection, global controller connection, apply bind skin, add influence tab ankle joint, add influence knee joint, add influence hip joint, mirror skin influence, add influence root hip joint, root l R hip joint, remove influence hip joint, add influence root spine.

    Target Customers:

    • Students interested in learning about character texturing
    • Designing Professionals
    • Character designing
    • 3D animators

    Pre-Requisites:

    • Basic Computer Knowledge
    • Passion to learn
    • Basic knowledge of using Autodesk Maya

    * One-Time Payment & Get One-Year Access

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    Course Overview

    In this module on Character Rigging using Maya, you will learn about wrist rotation set driven connection, creating controller of bones, create heel tab toe controller, create l attributes etc.

    5
    6 - 12 hours 5h 2m | 46 Videos | 73621 Views | Intermediate  Intermediate
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    Character Rigging in Maya 1:

    Autodesk Maya as it is officially known has many applications in the field of 3D animation. Seeing believes and Maya Training offers quality which few can replicate. For being a top tier animation expert, 3D animators need to be conversant with this animation software. Aspiring 3D animators need to learn Maya if they want to create spell binding products. Autodesk Maya is the industry standard for 3D animation software. Video professionals as well as graphic experts can create a spell of their own using Maya for animated television programs, films, video games and special visual effect as well as 3D animations.

    Through this course you will learn about wrist rotation set driven connection, creating controller of bones, create heel tab toe controller, create l attributes inner outer roll controller, create l attributes heel toe twist controller, create R foot controller, create R inner outer connections, checking R I controllers in bind skin, knee control pole vector, spine control spine IK, checking spine control, hand control FK parenting, FK and IK orientation, create IK and FK switch hand control, set driven IK FK switch, FK control joints point orient connection, IK handle controller connection, visibility on off connection, FK wrist controller connection, FK sj joints orient connection, R IK SJ joints orient connection, R set driven controllers IK FK, joints orient parent IK FK, IK and FK joints on offset driven connection, fingers set driven connection, thumb fingers set driven connection, IK and FK controllers and changed IK handle, i elbow control connection, R elbow control connection, neck head control orient connection, eyeball bind skin joints connection, eye aim control connection, global controller connection, apply bind skin, add influence tab ankle joint, add influence knee joint, add influence hip joint, mirror skin influence, add influence root hip joint, root l R hip joint, remove influence hip joint, add influence root spine.

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    Target Customers:

    • Students interested in learning about character texturing
    • Designing Professionals
    • Character designing
    • 3D animators

    Pre-Requisites:

    • Basic Computer Knowledge
    • Passion to learn
    • Basic knowledge of using Autodesk Maya

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