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Home Courses DESIGN & VFX 3D and Animation Automobile Design Series in Maya (Module #2) – Adding Details
Home Courses DESIGN & VFX 3D and Animation Automobile Design Series in Maya (Module #2) – Adding Details

Automobile Design Series in Maya (Module #2) - Adding Details

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What you'll get

  • 4h 6m
  • 35 Videos
  • Course Level - All Levels
  • Course Completion Certificates
  • One-Year Access
  • Mobile App Access

Curriculum:

    Automobile Design Series in Maya (Module #2) - Adding Details:

    One of the automobile designing projects on Maya this course will help you learn right from how to set up the blueprint of a car till texturing and final rendering the final output. Autodesk Maya is the industry standard for 3D animation software. Video professionals as well as graphic experts can create a spell of their own using Maya for animated television programs, films, video games and special visual effect as well as 3D animations. Seven years after it was originally released by Alias Wavefront in 1998, Autdoesk Inc acquired Maya and rechristened it.

    Through this course you will learn about working on front bumper, working on shape of poly, creating headlight base, working on door, creating depth for tyre, creating mirror, adding mirror object, creating glass for head light, creating spoiler, creating dickey in polygon, creating rubber of the tyre, creating the inner rim for the tyre, creating the outer rim of the tyre, adding details to window pane, adding details to back body, creating the window glass, connecting front windshield with front body and side body, connecting rear windshield with back body and side body, creating the net-cage of the front bumper, adding details to the rear bumper, connecting roof with the door, connecting the window panes of the door, connecting the rear window pane, connecting the rear window pane with the body, connecting the door with back body, connecting back body with tail light, connecting door with the front body, connecting the front body and conclusion of car modeling.

    Course Objective:

    To study and to enhance your knowledge by learning how to use Maya tools in realistic automobile designing.

    Target Customers:

    • Students interested in learning about architectural modeling
    • Anyone who wants to create bedroom interiors
    • Designing Professionals
    • 3D animators

    Pre-Requisites:

    • Basic Computer Knowledge
    • Passion to learn
    • Basic knowledge of using Autodesk Maya

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    Course Overview

    In this module on Automobile Design Series in Maya, you will learn about working on front bumper, working on shape of poly, creating headlight base, working on door, creating depth for tyre, creating mirror, adding mirror object, creating glass for head light, creating spoiler, creating dickey in polygon etc

    11
    2 - 6 hours 4h 6m | 35 Videos | 75561 Views | Appropriate for all  All Levels
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    Automobile Design Series in Maya (Module #2) – Adding Details:

    One of the automobile designing projects on Maya this course will help you learn right from how to set up the blueprint of a car till texturing and final rendering the final output. Autodesk Maya is the industry standard for 3D animation software. Video professionals as well as graphic experts can create a spell of their own using Maya for animated television programs, films, video games and special visual effect as well as 3D animations. Seven years after it was originally released by Alias Wavefront in 1998, Autdoesk Inc acquired Maya and rechristened it.

    Through this course you will learn about working on front bumper, working on shape of poly, creating headlight base, working on door, creating depth for tyre, creating mirror, adding mirror object, creating glass for head light, creating spoiler, creating dickey in polygon, creating rubber of the tyre, creating the inner rim for the tyre, creating the outer rim of the tyre, adding details to window pane, adding details to back body, creating the window glass, connecting front windshield with front body and side body, connecting rear windshield with back body and side body, creating the net-cage of the front bumper, adding details to the rear bumper, connecting roof with the door, connecting the window panes of the door, connecting the rear window pane, connecting the rear window pane with the body, connecting the door with back body, connecting back body with tail light, connecting door with the front body, connecting the front body and conclusion of car modeling.

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    Course Objective:

    To study and to enhance your knowledge by learning how to use Maya tools in realistic automobile designing.

    Target Customers:

    • Students interested in learning about architectural modeling
    • Anyone who wants to create bedroom interiors
    • Designing Professionals
    • 3D animators

    Pre-Requisites:

    • Basic Computer Knowledge
    • Passion to learn
    • Basic knowledge of using Autodesk Maya

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